AI Insights · Timothy · July 2021
Top 5 Season Pass Games on iOS in Argentina Q2 2021
Discover the performance of the top 5 season pass games on iOS in Argentina during Q2 2021, including Free Fire, League of Legends: Wild Rift, Clash Royale, Crash Bandicoot: On the Run!, and Call of Duty®: Mobile.
In the second quarter of 2021, the iOS gaming landscape in Argentina saw significant activity among the top 5 season pass games. Here's a closer look at their performance metrics, sourced from Sensor Tower.
Free Fire from Garena International I Private Limited showed a dynamic quarter. Weekly revenue saw fluctuations, peaking at around $23.6K at the end of April and closing the quarter with approximately $22.3K. Downloads remained relatively steady, with a slight increase in mid-May reaching 4.7K. Active users grew from 100.7K at the start of the quarter to a peak of 128.3K at the end of May, before dipping to 111.6K by the end of June.
League of Legends: Wild Rift by Riot Games experienced a notable decline in weekly downloads, starting at 49.9K in late March and dropping to 753 by the end of June. Revenue also saw a decrease, with the highest weekly revenue of approximately $2.3K at the start of the quarter declining to $474 by the end. Active users followed a similar trend, decreasing from 42.4K to 13K over the quarter.
Clash Royale from Supercell had a mixed performance. Revenue experienced a significant rise towards the end of the quarter, peaking at about $7.3K in the last week of June. Downloads also increased, reaching 3.9K in early June. Active users saw a substantial growth, starting at 55.4K and ending the quarter at 95.3K.
Crash Bandicoot: On the Run! by King had a challenging quarter. Revenue remained low, fluctuating between $12 and $67. Downloads started strong at 9.5K but fell to just over 1K by the end of June. Active users also saw a decline from 26.6K to 6.9K.
Call of Duty®: Mobile by Activision Publishing, Inc. showed stability in downloads, maintaining an average of around 2K weekly. Revenue peaked in late June at approximately $4K. Active users remained relatively stable, starting at 75.7K and ending at 69.3K.
For more detailed insights and data on app performance, visit Sensor Tower.